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5e dwarven automatrons
5e dwarven automatrons












5e dwarven automatrons
  1. #5e dwarven automatrons full
  2. #5e dwarven automatrons free

#5e dwarven automatrons free

The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free it can't move from its space until it succeeds. If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. Weapons Alchemical Bomb Bow Source Core Rulebook pg. Increase the radius of the bomb's splash damage (if any) to 10 feet. Weapons Adze, Battle Axe, Battle Saddle, Boarding Axe, Butchering Axe, Dwarven War Axe, Greataxe, Hand Adze, Hatchet, Mambele, Orc Necksplitter Bomb Source Core Rulebook pg. This amount isn't doubled, and no bonuses or other additional dice apply to this damage. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any).

#5e dwarven automatrons full

You can always decide not to add the critical specialization effect of your weapon.Ĭlick here for the full rules on Critical Specialization Effects.Ĭhoose one creature adjacent to the initial target and within reach. The exact effect depends on which weapon group your weapon belongs to, as listed below. This is called a critical specialization effect. 283 4.0Ĭertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Subraces Hill DwarfAs a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.Ībility Score Increase: Your Wisdom score increases by 1.ĭwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Consumables | Contracts | Cursed Items | Customizations | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Itemsīase Weapons ( Critical Specializations) | Basic Magic Weapons | Beast Guns | Precious Material Weapons | Specific Magic WeaponsĬritical Specialization Effects Source Core Rulebook pg. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

5e dwarven automatrons

Languages: You can speak, read, and write Common and Dwarvish. Stonecunning: Whenever you make an Intelligence ( History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Tool Proficiency: You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools. You can’t discern color in darkness, only shades of gray.ĭwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.ĭwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your speed is not reduced by wearing heavy armor.ĭarkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. Speed: Your base walking speed is 25 feet. Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds.














5e dwarven automatrons